One and a half months after the launch of Persona, it's just like Chen Xu's games in the past.

This game also led to the launch of a number of traditional RPG games.

However, these games did not even shake the status of Persona, and they did not even make much waves.

The reason is very simple, they mainly want to take a wave of the popularity of "Persona".

But in terms of gameplay and content, let alone similarities, they are not even of an order of magnitude.

Except for the signboard of traditional RPG that anyone can use, there is absolutely no essence of Persona.

The premise that a follower product can be favored by players, it must also have a certain quality.

Even if your game focuses on the daily love link in Persona, you can attract some fans.

These games simply want to use the trend of traditional RPG to make their sales look better, which is basically impossible.

After all, the players are not fools, even if they are really deceived.

That can also be refunded.

Under the impact of the Wonderland Mall launched by Chen Xu, the entire You267 movie industry is also paying more and more attention to the player's experience and the status of third-party manufacturers.

Community, ratings, and two-hour refunds have basically become standard rules in a game mall.

In Nebula Games' office, Chen Xu just finished the phone call with Iwata Satoshi and Gabe Newell.

The sales volume of NS dropped by about 15% year-on-year.

But this is a normal downward trend, even slow.

After all, it is now the stage of entering the next generation of VR.

This handheld and host-integrated machine has weak performance that can't keep up with the times.

In this regard, Chen Xu also seemed quite calm, and although his functions were weak, he could not keep up with the times.

But this does not mean that its life cycle is over, but it is still very strong.

Not even the end of life.

The main reason is because compared with PC and VR, NS is not on the same track at all.

As for VR, the research and development progress is currently under the leadership of Iwata Chong and Gabe Newell, and it can be said that it is quite smooth.

There is no choice for hardware, and there are only two main architecture technologies to choose from.

The main core aspects, that is the feedback of the device, and the architecture of the system.

This is the core aspect of the follow-up VR.

Otherwise, Nebula's hardware would be nothing more than an assembled VR.

Not the slightest bit of technical content.

But this is the next stage, the core strategy of Nebula Games.

Chen Xu also knows that it is not easy to get it right.

It takes a lot of money and time investment to be able to reap the fruits.

Can't be in a hurry.

As for the game, Persona is no longer as popular as it once was.

After all, the enthusiasm of players for Persona cannot grow indefinitely.

This is something that every game goes through.

Moreover, compared with the previous "Warcraft" and "APEX", as a stand-alone "Persona", its content is also limited.

Most players will not pay too much attention to this game after clearing the game.

For Chen Xu, though, Persona was clearly a hugely successful game.

In addition, in terms of social response, although it is not as sensational as the original "Grand Theft Auto".

(beda) But there is no negative news about Persona either, but because of its profound subject matter, it has received mostly positive comments.

During this team-building vacation, the game that was improvised was a small episode.

Chen Xu also has to consider the next R&D plan.

In the next few years, Chen Xu will also continue to launch more high-quality games that can compete for the annual game, further enhancing the dominance of Nebula Interactive Entertainment in the global game industry.

Lay a better foundation and lay the groundwork for subsequent VR projects.

In the office, Chen Xu is looking at a project book.

Different from the past, although Nebula Games is also taking an elite direction now, the headquarter develops games with Chen Xu as the core.

But there are also many game divisions in other regions.

All of its designers can make their own research and development plans. After the research and development is completed, Nebula Games and Liger and Tiger Entertainment of York Lennon will carry out the promotion and distribution.

In most cases, Chen Xu will not ask how the quality of these games is, after all, there is an internal review team.

A game can be a project, there are definitely merits.

However, some projects that may have potential but are too sensitive will eventually be decided by Chen Xu, rather than directly rejected.

This one is also different from other game manufacturers.

Now Chen Xu has such a plan in his hands.

However, it is sensitive and no longer related to what is called integrity and other factors.

Only the simplest core point is involved: violence.

To say that Chen Xu has done the most violent game, in terms of visual effects, there is no more blood and horror atmosphere in "Curse of Blood".

As for the gameplay module, it is "Grand Theft Auto" and "Red Dead Redemption".

Although the systems like Wanted are mainly aimed at restricting players from engaging in violence, it is clear that players will not be willing to hang out in Los Santos safely, and making a scene is what they want to do.

But now the project plan placed in front of Chen Xu is different.

Its gameplay, and even the core of the background, revolves around the two elements of 'violence and darkness'.

"Balog? A chaotic, bloody dark myth?"

"Interesting subject."

Putting down the project book in his hand, Chen Xu couldn't help but smile slightly. At the same time, he asked his assistant to contact the Nebula Games branch in Santa Monica, and asked Balog, the submitter of the project, to talk to him about the idea of ​​this project.

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